Chill is a role-playing game that captures the feel of 20th-century horror films. Players take on the role of envoys, members of a secret organization known as S.A.V.E. that tracks down and eliminates evil in the world.
The game was originally produced by a company called Pacesetter Ltd. Once Pacesetter ceased operations, Chill was bought by Mayfair Games. At Mayfair, the game was published until the executives of the company decided to no longer publish RPGs and instead focus on board games. OtherWorld Creations announced several years ago that it had licensed the system and setting from Mayfair Games but has not published a new version.
A variety of individual modules (adventure packs) were released by Chill's first two publishers. One example is UnDead & Buried, published by Mayfair Games.
Chill and some modules were translated into Swedish and published under the name Chock between 1985 and 1987 by Target Games.
Receiving 7 out of 10, the game received a mixed review in issue 61 of White Dwarf magazine. The gameplay was felt to be fairly slow and lacking in scares; furthermore, Chill's significance was lessened as Call of Cthulhu had already paved the way for horror-based role-playing games.
In Chill, S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) is a secret society that is dedicated to protecting innocents from the creatures of the Unknown. Agents of SAVE are called envoys.